So as you probably know by now, we decided to get a Kinect for the Xbox 360 which came out last Wednesday. The Big Three consoles now all have their own "hands-free" controllers now, of course, but there's been interest in the Kinect because it truly is hands-free; there's no wand to be held.
First impressions? Overall it's fantastic! Once you've gone through the calibration of the system (and optional fine-tuning, which I recommend for rock-solid recognition) you're good to go. Below you'll see a list of Good, Bad and Neutral points; these are all personal observations of course.
Before I get into that though, there's a side-story to tell. A while back the missus and I decided to split the usual living room contents into two rooms. The living room on the ground floor would be a place to socialize without the idiot box becoming the central piece. We could read, dine, listen to music and entertain guests. We then converted one of the spare bedrooms to a Media Room, where the TV, DVD and XBox 360 lives.
One thing you need to know about the Kinect is that it likes a lot of space - at least 6 feet (1.8 meters) is needed from the TV to get a decent play experience going. The Media room is quite small and we only just managed to make a clear space. Even then, two-player games were a definite no and there were a couple of times I hit the wall to the left or the sofa behind me.
I mentioned this in passing to Linda last Sunday. I happened to tell her at the right time though, it seems, because she turned into Mrs. On-a-Mission, which she is wont to do from time to time.
To get to the crux of the story, we visited both Media Markt and IKEA that very day to buy a new Xbox 360 S, a new 40" TV and a second "Poäng" lounge chair and changed the living room around a bit. So the Media Room stays as it is and a portion of the living room has now become the Virtual Play Area. The Kinect has now become one of the more expensive items we've bought, if you throw in all the extra stuff we bought just to get a good experience out of it. Such is life!
Anyway, onto my observations.
Good Points
- No controllers in the hand
- Rock-Solid recognition. Set up the Xbox to recognize you when you come into the play area - works like a charm!
- Skeletal recognition has been spot-on. To paraphrase an English expression, it can tell my arse from my elbow
- Included game (Kinect Adventures) was a good choice; really gives you a good impression of what Kinect is all about
- Microphone calibration (on setup) is good. This allows for Noise Cancellation, so when you are in a video chat (for example), any background ambience or sound coming from the Xbox itself is removed
- Built-in servos allow the Kinect to move up or down to keep you in the picture
- 3D positioning is spot on - it knows when you're moving toward or away from the screen as well as left and right.
Bad Points
- First wave of games not to everyone's taste. In order to appeal to families, especially coming out for the Holiday Season, Microsoft have focused on family-orientated games. Personally I have no problem with that (as I'm having fun with Kinect Adventures and working out with Your Shape: Fitness Evolved), I can see that some people will be disappointed.
- You need space - LOTS of space. Microsoft recommend between 1.8 and 3 meters (6 to 10 feet) which I agree with, so if you have a small game room, rather than having the Xbox in a big living room, you're going to have trouble.
- Voice recognition is not yet available here in mainland Europe. That was another selling point to me when I pre-ordered it; then I read the news that it won't be switched on at launch, instead coming in Spring 2011. BOO to Microsoft.
Neutral Points
- There's been some rumblings about the delay between you moving and the Kinect keeping up. While I have noticed this delay (for instance looking in the Kinect Tuner where you can "see" your body as Kinect sees it), it's not been a problem in anything I've played with - even Your Shape: Fitness Evolved which, with some activities, needs you to keep in time with the virtual fitness instructor.
- You're not going to get the most awe-inspiring snapshots from the RGB camera - it's a VGA (640x480) camera using a Bayer filter so the picture can be a bit "speckly", especially in low light conditions. But you don't really buy a Kinect to become the next Photographer of the Year. Much fun is to be had from the likes of Kinect Adventures when it takes a snapshot of you mid-game and the pictures are decent enough to share - if you are brave enough!
- Some people have moaned about the price. For the kind of electro-magic packed inside the unit, I'd say you were getting a bloody great bargain.
So, to sum up: Kinect == Good! It's not going to be to everyone's taste, but then again, nothing ever is. I recommend you at least try it out though; go to your local store or, even better, go to a friend's house who has one and test it in the "real world".
Would it be worth buying an Xbox just for the Kinect? Personally I would have done, but again, this goes back to the point about the range of games on launch. It's not going to replace your first-person shooter anytime soon.